Text Twist Solver
Clear the round with every short word
Timed letter-twist games reward volume. This view drops two-letter noise and lists everything from three letters up.
How Text Twist scoring works
Text Twist and its many clones give you six or seven jumbled letters and a timer. Every valid word of three letters or more scores, and longer words score disproportionately more. The round only ends early if you find the word that uses every letter — which is why players hunt for the long one first and mop up the short ones after.
This solver returns everything buildable from your letters, sorted so the longest appear first. That order matches how the game actually rewards you.
Playing the clock
The common mistake is typing words in the order they occur to you. A better habit is to work down by length: find the six or seven-letter word, then the fives, then the fours. If the long word unlocks the next round, everything you type before finding it is time spent at the wrong end of the scoreboard.
The second habit worth building is plurals. If a four-letter word scores and you have an S, the five-letter plural almost always scores too. Same with -ED and -ER endings.
Practising rather than cheating
Solvers are most useful after a round rather than during one. Play the round, then paste the letters here and look at what you missed. The words you keep missing are usually a pattern — vowel-heavy fives, or words with a silent letter — and seeing that pattern is what actually improves your play.
Frequently asked questions
What is the minimum word length in Text Twist?
Three letters in most versions. Some clones set the floor at four, so check your game — if three-letter words are not scoring, that is why.
Do I have to use all the letters?
Not to score, but usually to advance. Most versions only unlock the next round when you find the word that spends every letter, which is why that word is worth hunting first even though shorter words score along the way.
Are plurals allowed?
Yes, when the singular is valid and the plural is formed normally. That makes an S in your letters far more valuable than its length suggests, since it can extend several words you have already found.
Why are some of my valid words rejected by the game?
Each version ships its own dictionary, and mobile clones tend to use smaller ones than the original. A word can be perfectly good English and still be missing from that particular list.
Does this work for Anagrams and Word Whomp too?
Yes. Any game that hands you a fixed set of letters and asks for words built from them is the same problem, whatever it is branded as.